Lixing Wang

Math + CS + Music @ Brown University

I code and I compose. I believe the best work comes from the intersection of technical depth and creative vision. Whether it's building intelligent systems, creating music, or crafting real-time audio tools. I'm passionate about projects that challenge both sides of my brain.

Expected graduation: Spring 2027

CS Projects

4D Scilicon Tracker Performance Characterization with ML

Research with European Organization for Nuclear Research (CERN) | Advisor: Prof. Gaetano Barone | Jun 2025 - Present

Developed a comprehensive system to characterize Low-Gain Avalanche Detector (LGAD) performance under environmental stress factors using machine learning. Worked with post-docs and grad students on data collection and detector manufacturing.

See IEEE Poster here.

Key Contributions:

  • Built a robust database management system with custom script language handling 400+ scan curves from 41 detectors
  • Proposed and implemented RANSAC-based (RANdom SAmple Consensus) curve fitting and linear interpolation to achieve noise-robustness and better resolution in curve analysis
  • Designed and trained conditional autoencoder to predict detector response across temperature, humidity, and bias voltage ranges
  • Model predictions showed R2=0.99R^2 = 0.99 on linear correlation between breakdown voltage and temperature
  • Model reconstructs training curves with RMSE=0.090RMSE = 0.090 and showed a low 4.9%4.9\% slope error compared to training data
  • Research presented on CERN Detector Research and Development Working Group 2 (CERN DRD3 WG2) Meeting in October 2025, and Coordinating Panel for Advanced Detectors (CPAD 2025) at Penn

Tech Stack: Python, PyTorch, RANSAC

DJMAX Rhythm Game AI Player

Term Project for Computer Vision | Team: Me, Jonie Nishimura, Tiffay Gao. | May 2025

Built a real-time AI player for DJMAX Respect V, a famous rhythm game, using deep learning in 2 weeks. The system outstrips average human performance, consistently scoring above 97% accuracy.

My Contributions:

  • Collected and curated 139,500 training frames through gameplay
  • Customized ResNet18 + GRU backbone with modified pooling layers and track-specific feature map splitting to predict multi-track keypresses in the game
  • Designed a dynamic loss function with moving average smoothing to model timing tolerance, transient emphasis to prioritize keypress predictions, and class imbalance handling for robust training
  • Optimized model to run at ~45 FPS in real time with 97% average accuracy

Demo Video:

This video shows the AI playing the song "L" in real-time on a MacBook. The AI triggers the keys automatically without human input, consistently catching fast paced notes with high accuracy, and breaks my personal record at the end.

More demos can be found on Google Drive

Tech Stack: Python, PyTorch, OpenCV, NumPy

Team Roles:

Lixing Wang (Me): Model architecture & loss function design, data collection pipeline (capture.py), dataset implementation (dataset.py), inference optimization, real-time gameplay testing.
Tiffany Gao: Model training & evaluation, core model implementation (model.py, train.py, test.py), video dataset class design, visualization & graphing.
Jonie Nishimura: Preprocessing functions (validation, trim_video), inference pipeline (play.py), TensorFlow-to-PyTorch conversion, poster design.

Max/MSP Patches

Creative signal processing and real-time audio manipulation tools built in Cycling '74 Max 9.

Multi-effect Delay Loop

This patch creates a multi-effect delay loop, allowing for intricate sound design and live performance manipulation. It features a random sampling buffer, delay loop with overdrive and pitchshift feedback, stereo widening, and randomized EQ, creating a rich, evolving soundscape.

Patch Interface

Max Patch Multi-effect Delay Loop Presentation Mode Screenshot

Patch Implementation

Max Patch Multi-effect Delay Loop Screenshot

Watch In Action

Music Works

Masquerade feat. KAFU

Latest Release | 2025

My first vocaloid composition combining mysterious atmosphere with catchy synth melodies. I composed, produced, and created the music video entirely myself using Stable Diffusion for AI-generated artwork.

The song ranked 14th in
Bili_Board Vocaloid Weekly Charts (Week 24, August 27, 2025 - Issue 64).

Behind the Scenes: ~40 hours of production | Composition, arrangement, mixing, music video creation, and visual effects.

Click the play button at lower left corner to watch. Or click on the video directly to access on Bilibili.

Discography

Released on Spotify, Apple Music, NetEase Music, and other platforms.

EVERWIND

Japanese ACG-inspired electronic music (Kawaii Bass) with energetic synths and infectious beats.
Late 2024 to Early 2025 production.

If the player doesn't load, click the pink title above to access on Spotify.

Telescope

First released album as KONOHA' Sakurai.
Mid 2024 works on Kawaii Bass.

Featured: Echoes of Summer

Featured artist on this collaborative album. I produced the second track.
Mid 2024 release.

Classical Piano Work: Atop the Forest

2023 composition for classical piano. The piece explores harmonic complexity and emotional depth. I used MIDI notation and manually tweaked MIDI mock-ups.

About My Music

Most of my production and compositional skills have been developed independently through continuous experimentation and creative exploration. While I've studied music theory, composition, and real-time systems at Brown, my distinctive style comes from hands-on practice, community engagement, and pushing boundaries in electronic and vocaloid music production.

Through out my musical journey, I released works under different aliases, including "IKAYAKI" for vocaloid music, "KONOHA' Sakurai" for electronic music, and "HoshiMiya" for earlier classical piano compositions.

Skills: Composition, Arrangement, Production, Music Video Production, Vocaloid Synthesis (CEVIO AI), Logic Pro

Skills & Experience

Programming Languages

Python • TypeScript • C++ • Java • JavaScript

ML/AI

PyTorch • Deep Learning • Computer Vision

Web & Tools

React • Next.js • Node.js • Git

Music Production

Composition • Production • CEVIO AI • Max/MSP • Logic

Math

Linear Algebra • Multivariable Calculus • Abstract Algebra • Analysis • Graph Theory

Courses Taken

Algorithm Design • Deep Learning • Real-time Music Systems • Software Engineering

Let's Connect

Email MeDownload Resume
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